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Code a Kirby Clone with TypeScript and Kaboom.js

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Code a Kirby Clone with TypeScript and Kaboom.js

If you are learning programming, it should be fun!

We just posted a video course on the freeCodeCamp.org YouTube channel that will guide you through the process of creating a Kirby game clone using TypeScript and Kaboom.js. JSLegendDev created this course.

TypeScript is a superset of JavaScript that adds optional static typing and other features to improve the development experience. It’s designed to help developers catch errors early and improve code maintainability, making it a popular choice for large and complex applications.

Kaboom.js is a JavaScript library for creating games and interactive experiences. It provides a simple and intuitive API for handling tasks such as rendering, input handling, and physics, making it perfect for beginners and experienced developers alike. Kaboom.js is built on top of the popular Pixi.js library and adds a lot of useful features and tools to make game development a breeze.

Kirby Suck GIF - Kirby Suck Kirby Vacuum GIFs

Here are the sections featured in this course.

Intro & Setup
In this introductory section, you’ll learn the basics of setting up your development environment, including installing the necessary tools and frameworks. You’ll learn how to create a new Kaboom.js project and get familiar with the syntax and structure of TypeScript.

Loading Assets
Discover how to load and manage assets such as images, sounds, and fonts in your game. You’ll learn the best practices for organizing and optimizing your assets for a seamless gaming experience.

Drawing the Level in Tiled
Get hands-on experience with Tiled, a popular level editor, and learn how to design and create engaging levels for your game. You’ll learn how to export your levels and integrate them into your Kaboom.js project.

Creating the Level Scene
In this section, you’ll learn how to bring your level to life by creating a level scene in Kaboom.js. The course covers topics such as scene management, layering, and rendering.

Implementing Logic for Displaying the Level
Take your game to the next level by learning how to implement logic for displaying your level. The course covers topics such as camera control, scrolling, and bounds checking.

Implementing Logic for Player and Enemies
Add some excitement to your game by implementing player and enemy logic. You’ll learn how to create player movements, enemy AI, and collision detection.

Conclusion
By the end of this course, you’ll have a fully functional Kirby clone game up and running. JSLegendDev will summarize the key takeaways and provide resources for further learning and development.

Bonus: How to Export Your Game
Want to share your game with the world? In this bonus section, the course covers the process of exporting your game to various platforms, including web, desktop, and mobile.

Don’t miss out on this fantastic opportunity to learn game development with TypeScript and Kaboom.js. Watch the full course on the freeCodeCamp.org YouTube channel (2-hour watch).

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